Yulek
Потомок великого народа
Не, из того, обширного, что он написал.
What we ideally don't want to do, is favor one play style over the other. By just tying difficulty to chapters, we would basically encourage players to stay in low chapters and massively boost their AW without progressing in the game. This would also encourage using push accounts and creating extra accounts with which you do nothing besides building some AW, manufactories or armories and use these resources to boost the tournaments. While we don't have the illusion that we will be able to get rid of pushing entirely, we at least don't want to encourage it or make it attractive.
Не удаляйте, пожалуйста английский. Я с переводчиком, а как он переводит сами знаете, поэтому на английском вернее будет. (модам)
What we ideally don't want to do, is favor one play style over the other. By just tying difficulty to chapters, we would basically encourage players to stay in low chapters and massively boost their AW without progressing in the game. This would also encourage using push accounts and creating extra accounts with which you do nothing besides building some AW, manufactories or armories and use these resources to boost the tournaments. While we don't have the illusion that we will be able to get rid of pushing entirely, we at least don't want to encourage it or make it attractive.
Не удаляйте, пожалуйста английский. Я с переводчиком, а как он переводит сами знаете, поэтому на английском вернее будет. (модам)